Tabletop Notes

Session reports and house rules from a small weekend board game group.

Five players, one long evening of Brass

October 18, 2026

We finally got the full table together. The canal era went fast; the rail era did not. Lesson learned: build your coal early, and do not let one person own every brewery on the map.

Final scores were close enough that we recounted twice. Next time we are trying the two-hour time limit someone suggested.

House rule: the shared draw pile

October 4, 2026

For deck builders with more than four players we now keep one shared market instead of two. It slows down the leader and keeps the newer players in the game. Not perfect, but everyone agreed it was more fun.

Short games for when people arrive late

September 20, 2026

Our current list of fillers that take under twenty minutes and teach in five: a trick-taking card game, a quick roll-and-write, and a bluffing game that works with up to eight.